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Unity Developer (AI forward)

marvik.na · Buenos Aires, Argentina, AR; Bogotá, Colombia, CO; Mexico, México, MX; Lima, peru, PE; Montevideo Department, uruguay, UY; Santiago de Chile, CL; Quito, EC; El Salvador, SV

El puesto es en Buenos Aires, Argentina, AR; Bogotá, Colombia, CO; Mexico, México, MX; Lima, peru, PE; Montevideo Department, uruguay, UY; Santiago de Chile, CL; Quito, EC; El Salvador, SV (Uruguay, México, Colombia, Chile y 4 países más).

El aviso no publica el sueldo.

Piden al menos 6 años de experiencia.

Lo publica marvik.na y está vigente desde el 25 de septiembre de 2026.

Toca Postularme y entra con tu cuenta de Google: te llevamos al aviso en Teamtailor y te ayudamos a armar el CV para este puesto.

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Descripción del puesto

Join as a Unity Developer to build AI full-stack solutions and shape an engineering culture that values autonomy, creativity, and technical excellence. 🚀

🌟 What do we offer?

A central role in the team that defines the next products, not just maintains the existing ones

End-to-end ownership of the agentic AI layer on top of what Labs ships

AI-assisted development as a first-class practice, Claude Code, Cursor, Copilot, with the autonomy to exercise real engineering judgment

Modern, multi-cloud stack: MongoDB + SQL, Azure + AWS

Real influence over architecture, technical standards, and engineering culture beyond your immediate team

A high-bar technical environment where your architectural decisions impact multiple teams and products

🧑🏻‍💻 Responsibilities:

Build and maintain Unity (C#) field applications that customers rely on daily to sketch, configure, and publish pipe, duct, and other MEP work from the jobsite.

Write production Unity code across the realities of the engine: scene and prefab architecture, the component lifecycle, input handling, UI, performance, and the editor/runtime split.

Own the client-to-cloud integration path, login, publishing, and data sync between the Unity client and Stratus services, and the fidelity and error handling that keep it trustworthy.

Build and maintain automated tests using the Unity Test Framework (NUnit), PlayMode integration tests and EditMode unit tests, and help reduce the stack-transfer fragility that isolates Unity work from the rest of engineering.

Ship features and customer-facing enhancements across the full stack, backend services, APIs, data, and web front end, working from product specs and customer feedback.

Design and build the services and APIs that connect our web platform, cloud data

Investigate and fix customer-reported bugs in your area of the product, tracing issues across the boundaries between client, service, and data layers.

Implement and maintain modern automated testing, unit, integration, and end-to-end, and contribute to monolith decomposition and modernization as touch points emerge in your work.

Use AI-assisted development tooling (Claude Code, Cursor, Copilot, etc.) as a first-class part of the dev loop, writing tests for AI-generated changes and exercising clear judgment about when AI output ships.

Collaborate with product managers, designers, and customer-facing teams to define, design, scope, and ship, grounding technical decisions in real design and fabrication workflows.

Coordinate deployments and incident response with peers; advocate for incremental delivery.

Share knowledge and raise the engineering bar through code review and pragmatic best practices.

🤝 If you have:

6+ years of professional software development experience, including production ownership of customer-facing features — shipping and operating production-grade systems, not just prototypes or notebooks.

Full-stack engineering (required): Demonstrated production experience shipping across the full stack. Comfort with at least one statically-typed backend language, at least one modern frontend framework, and both NoSQL and SQL data stores is assumed. Strong proficiency in C#/.NET, or the ability to ramp on it in days, not months.

Unity application development (required): Hands-on production experience building and shipping Unity (C#) applications, scene/prefab architecture, the component lifecycle, input and UI, performance, and the editor/runtime split. Experience integrating a Unity client with backend services (auth, data sync, publishing).

Unity testing (required): Demonstrated experience writing and maintaining automated tests with the Unity Test Framework (NUnit), both PlayMode integration tests (scene loading, UI-driven, end-to-end) and EditMode unit tests, and running them in CI as part of the mergeflow.

Strong debugging skills, can trace issues through complex systems, reproduce edge cases,and identify root causes

Toca Postularme y entra con tu cuenta de Google: te llevamos al aviso en Teamtailor y te ayudamos a armar el CV para este puesto.

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